This perspective involves the Purists' idea of creating a new Earth, where old Earthlings can migrate and use as their new home or 'Promised Land'. This, in part, is where the challenge lies because the Colonists arrive late game, when free land is most scarce. The player will need to protect them from other factions, as well as find space for them to settle. The next goal is to summon and settle 20 colonists on the new planet. The player must launch a Lasercom Satellite to establish contact, and build an Exodus Gate (wonder) back to Earth. This victory is achieved with the Purity affinity, and consists in organizing a colonization wave of Earthling survivors. ![]() In theory, you may be able to find one of the two pieces of The Signal within the first 100 turns if you stumble on one piece in a Progenitor ruin soon after you start. The Contact victory is potentially the fastest victory possible. Wait for 45 (Standard Speed, 30 in Base BE) Turns to make Contact (energy income does not shorten the timer).Activate the Contact Beacon with 1000 Energy.Decode the progenitor signal by building the Decode Signal Project.Research Transcendental Math and build the Transcendental Equation Project.Launch a Deep Space Telescope orbital unit. ![]() Find a fragment of The Signal via an Explorer Expedition on Progenitor Ruins.To get this you must achieve two of the following: This victory type is a homage to a Carl Sagan book of the same name.įind the Progenitor Signal. By completing quests, or developing certain technologies, the player will unlock the means of decoding an alien Signal, and then use it to contact its authors. Throughout a play session, the player will find clues to sentient alien life. The goal of this victory is to establish contact with a superior alien race.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |